Items in World of Warcraft

Looking for buy wow gear? Excelent! Items in World of Warcraft refers to things that can be carried by the character in it's inventory, or worn as an equipment. Characters can buy wow gear from NPC vendors, receive items as rewards for quests, or loot items from objects, such as corpses of killed monsters. Most items can be sold to NPC vendors or on the marketplace, providing the player with extra cash. WoW Items that can be worn by a character are called equipment and consist of armors and weapons. WoW Items come in seven rarity types, which are, respectively: poor, common, uncommon, rare, epic, legendary and artifact. Equipment provides players with certain bonuses to their character's statistics, increasing their combat capabilities. Looking for virtual goods connected with World of Warcraft? You are in the right place! Check MMOAuctions for the most actual offers from players and traders worldwide!

 

All you need to know before you buy WoW Gear - WoW Legendary Items Guide

From the very first day, World of Warcraft had an item grading system in which the quality of the item was graded by color. Grey for poor quality items, white for normal items, green for uncommon ones, blue for rare items, epic items were signed in purple and legendary ones were orange.

Legendary wow items are the most difficult items to get and require quite a bit of an effort that can take the form of crafting, questing, doing dungeons and raids or pvp. Before Legion, getting a legendary involved a huge time investment and often group effort (and a little bit of luck as well).

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Before WoW Legion, there were only few legendary items that existed in loot tables as ready-to-use drops without any prerequisites, crafting, quests and combining elements. One of them being Talisman of Binding Shard that has been dropped only ONCE in the history of WoW by player named Noktyn from Baron Geddon, a raid boss in the Molten Core. It turned out that it was never meant to drop and Blizzard removed it from the loot table on the same day it got looted making this necklace the rarest legendary in existence. Another drop n’ go Legendary dropped from Kil’Jaeden in Sunwell Plateau - Thori’Dal, The Stars’ Fury bow that was unique because it removed the requirement for hunters to carry ammo with them (back in the day you needed ammunition to use ranged weapons like bows and guns), and probably the most sought-after legendaries before Legion: The Twin Blades of Azzinoth that dropped separately from Illidan Stormrage in the Black Temple Raid.

In Legion, Blizzard has made nearly every legendary item a drop, albeit with a very low chance. The only exception to that rule is the four craftable legendaries that were introduced in Patch 7.2, Aman’Thul’s wisdom that drops ONLY from Argus the Unmaker and a quest reward Insignia of the Grand Army.

 

There are few sources for random legendary wow items like dungeon bosses, wow raid bosses, wow world bosses, emissary cache (world quests reward), arena victories, battleground victories, mythic+ weekly rewards, rare mobs, treasures, blingtron 600 gift package, gear tokens, paragon reputation bags (read for obtaining reputation beyond Exalted with factions in Legion), legion invasion point bosses.

Patch 7.3.5 also introduced a new method of obtaining Legendaries in WoW Legion. The Purified Titan Essence that can be purchased for 1000 Wakening Essences from Arcanomancer Vridiel in Dalaran will grant a random legendary item. Aman’Thul’s Vision is the only legendary item with a single drop source and it does not count towards the 2-legendary-items cap. It’s also important to know that drops depend on the selected loot spec so as a Shaman you will not be able to drop legendaries for a Death Knight etc.

Apart from various activities that can grant you Legendaries there is also a unique “bad luck prevention” system in place. For every legendary eligible activity, you do your chances of actually getting a legendary increase. Patch 7.2 however made some chances to the system making it separate for each spec and each character. So, for example, if you have 4 Elemental Shaman legendaries and switch your loot specialization to Enhancement the game will treat your character as if it has no legendary items and will modify the drop rates. Non-specialization specific legendaries such as Uncertain Reminder dropping for ANY Shaman spec and shared legendaries that can drop to any class and any spec will count towards the system. Having Uncertain Reminder on you will count as having a single legendary on every Shaman spec.

 

It is worth noting that legendary follower upgrades, crafted legendaries and purified titan essence (just the essence not the item FROM the essence) will not count towards the bad luck protection so will not affect your drop rates.

So why are the legendaries so special? Legendaries in Legion have a class-specific effect that enhances the overall gameplay and sometimes can even influence your talent selection. Some legendaries will directly influence your damage/healing output, others will help your survivability, most legendary buffs are set off passively instead of being on use (with an exception for legendary trinkets). Each specialization in WoW has 8-9 legendary items available to them and, there are also 6 shared ones scoring a total 13-14 legendary items that can drop per spec (+1 crafted and 1 quest).

 

There is a way to target specific slots for legendaries by obtaining Relinquished Armor Tokens that are sold for 650 Veiled Argunite from Thaumaturge Ashreen aboard the Vindicaar. Each of the tokens produces the gear for a certain slot that is appropriate to your chosen loot specialization with a slight chance of creating a legendary item.

There are also four crafted legendaries for each armor class which are: cloth, leather, mail, and plate. The quest to get the recipe begins by Armorcrafter’s Commendation obtained from Nether Disruptor building is built at the Broken Shore if you are level 800 skill level in the adequate crafting profession, you also need the knowledge of the legendary pattern available from the profession trainers in Dalaran.

 

Once you have your Commendation a series of quests will begin that will require you gathering lots of materials.

You can currently have only 2 legendaries equipped. Basically you can have only one but you can gain extra slot with order hall upgrade (it will require 14,650 Order Resources). Currently all legendaries will be at item level 1000. With the opening of Antorus, The Burning Throne raid old wow legendaries (ilvl 910, 940, 970) can be upgraded to ilvl 1000 with Awoken Titan Essence.

Awoken Titan Essence and Purified Titan Essence can be both purchased at Arcanomancer Viridiel for, accordingly 300 and 1000 Wakening Essences. There are a wide variety of activities you can perform to obtain Wakening Essences. From Antorus raid bosses you can get between 18 and 36 in all difficulties including LFR but there is per-boss lockout which means that it can drop one per boss regardless of difficulty so repeating the raid on different difficulty setting wont net you more essences. Other than that: weekly mythic keystone cache will get you 120 of these, emissary caches will grant you between 24 and 42 wakening essences, first random daily heroic and battleground will both get you 30 and PvP weekly quests will get you 42 Wakening Essences per bracket.

Patch 7.3.5 introduced Purified Titan Essences from Arcanomancer Viridiel in Legion Dalaran as a catch-up mechanism as Purified Titan Essence will generate a random legendary item or token for your currently chosen loot spec. Titan Essence will only grant you legendaries that you do not own. If you have all possible legendaries for your current loot setting, the essence will give you a random wow legendary for another spec and if you have all possible legendaries for your class you will be granted bind-to-account legendary token for a different class.

Also it’s worth noting that using Purified Titan Essence does not count towards bad luck protection so they do not reset your increased loot chance.

It is also worth noting that legendaries work only for PvE content, all instanced PvP like battlegrounds and arenas have their passive effects turned off and in world pvp the passives from the items have reduced effectiveness.

 

Below we’ll list some of the legendaries specific for the most popular wow classes and specs along with their effects.

Elemental Shaman Legendaries

Al’Akir’s Acrimony: Chain Lightning gains 5% damage on each jump
Echoes Of The Great Sundering: Earth Shock has up to a 50% chance (based on Maelstrom spent) to cause your next Earthquake to be free and deal 100% more damage
Eye of the Twisting Nether: Damaging enemies with your Fire, Frost or Nature abilities increases all damage you deal by 1,5% for 8seconds. Each element adds a separate application
Pristine Proto-Scale Girdle: Lava Burst deals additional (54% of spell power) damage over 6 seconds and stacks up to 5 times.
Soul of the Farseer: Gain one of the following talents based on specialization (elemental and resto get Echo of the Elements which is extremely situational)
The Deceiver's Blood Pact: Earth Shock has a 20% chance to refund all of the Maelstrom spent (great with smoldering heart gloves)
Smoldering Heart: You have a 0.12 (for enhancement) and 0.10% chance per spent Maelstrom to gain Ascendant Form for 10 seconds
Uncertain Reminder: Bloodlust effects last 75% longer on you


Affliction Warlock Legendaries

Hood of Eternal Disdain: Agony deals its full damage 10% faster
Power Cord of Lethtendris: Casting Unstable Affliction on a target who is not yet affected by Unstable Affliction has 25% chance to refund Soul Shard cost
Soul of the Netherlord: Gives the following talent depending on class: Affliction and Demonology: Soul Conduit, Destruction: Eradication
Reap and Sow: Increases the duration of Reap Souls effect from the Tormented Souls skill (Ulthalesh) from 5 to 7 seconds and also increases the overall damage output of your abilities by 3%
Streten’s Sleepless Shackles: Each enemy afflicted with your Unstable Affliction increases all damage you deal by 4%
The Master Harvester gives a chance per soul-shard spent to trigger Soul Harvest for 8 seconds (Demonology 3%, Destruction 6%, Affliction 9%)
Norganon’s Foresight: Grants you Foresight buff if you stand still for 6 seconds straight. Foresight allows you to cast while moving for 4 seconds, the buff duration begins when you start moving.
Celumbra, the Night’s Dichotomy (craftable): When enemy is within 12 yards you conceal yourself in the shadows reducing the damage taken by 5% and increasing movement speed by 10%. When no enemies are within 12 yards Celumbra starts healing you for 1% of your max health every 1 sec.
Sin’dorei Spite: WARNING: For some odd reason this can be looted only by a Demonology Warlock. For 25 seconds after casting Summon Doomguard or Summon Infernal you, and your minions, deal 15% increased damage.
Sacrolash’s Dark Strike: Corruption deals 15% increased damage and slows enemy movement speed by 60%
Kil’Jaeden’s Burning Wish: USE: Launch a vortex of destruction that seeks your current target. When it reaches your enemy it explodes dealing a critical strike to all enemies within 10 yards

Havoc Demon Hunter Legendaries:

Anger of the Half-Giants: Demon’s Bite generates an additional 1 to 14 fury
Chaos Theory: Blade Dance has a 10% chance to grant you Chaos Blades for 6 seconds
Cinidaria, the Symbiote: Your attacks cause an additional 30% damage to enemies above 90% health and heal you for 100% of the damage done
Delusions of Grandeur: The remaining cooldown on Metamorphosis is reduced by 1 second for every 30 Fury you spend.
Raddon’s Cascading Eyes: The remaining cooldown on Eye Beam is reduced each time it hits and enemy.
Sephuz’s Secret: Gain 10% increased movement speed and 2% haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy or dispelling any target increases this effect to 70% increased movement speed and 25% haste for 10 seconds, This increase can occur once every 30 seconds.
Mo’arg Bionic Stabilizers: Throw Glaive deals 25% increased damage for each enemy hit
Achor, The Eternal Hunger: Vengeful Retreat heals you for 25% of your maximum health and grants you 20% leech for 8seconds
Loramus Thalipedes’ Sacrifice: Fel Rush deals 10% damage for each target hit
The Sentinel’s Eternal Refuge: Each time you kill an enemy you gain 5% movement speed for 1 minute stacking up to 5 times. At 5 stacks, while you are out of combat, you turn into a Wisp increasing your movement speed and granting you the ability to fly.

Survival Hunter WoW Items

Call of the Wild: Reduces cooldown of all aspects by 35%
Frizzo’s Fingertap: When you cast Carve on an enemy affected by Lacerate, Lacerate spreads to 1 other target hit by Carve
Helbrine, Rope of the Mist Marauder: The first time Harpoon hits a target, your damage done to that specific target is increased by up to 30% for 10 seconds, damage buff depends on the distance traveled.
Nesingwary’s Trapping Treads: Gain 25 focus when one of your traps is triggered
The Shadow Hunter’s VooDoo Mask- Heal for 20% of your max health when you activate Feign Deat, then heal for an additional 5% of your max health every second for 10 seconds while still in Feign Death
Butcher’s Bone Apron: Mongoose Bite increases the damage of your next carve by 10%. Stacks up to 10 times.
Soul of the Huntmaster - Gain one of the following talents based on spec: Beast Mastery: Bestial Fury, Marksmanship: Lock and Load, Survival: Serpent Sting
Unseen Predators Cloak - Gain 10% increased Critical Strike chance against enemies burning from your Explosive Trap

 

Fire Mage WoW Items

Marquee Bindings of the Sun King: Grants a 15% chance to boost Pyroblast after using Hot Streak, the next Pyroblast after that (non-instance) will deal 300% more damage.
Koralon’s Burning Touch - Increases Scorch’s Damage by 350% against target below 30% health. This legendary item makes Scorch deal more damage than Fireball
Shard of the Exodar: If you cast Time Warp it does not cause Temporal Displacement and Exhaustion, effectively giving the mage ability to use two Time Warp effects in a row.
Contained Infernal Core - Cast one Meteor for every 30 fireball/pyroblast casts.
Soul of the Archmage - Gain one of the following talents based on your specialization” Temporal Flux for Arcane, Flame On for Fire, Frozen Touch for Frost.
Pyrotex Ignition Cloth - Phoenix Flames reduces the remaining Combustion cooldown by 9 seconds
Darckli’s Dragonfire Diadem: Doubles the Dragon’s Breath damage and range
Insignia of the Grand Army: Increases the effect of the Light and Shadow powers granted by the Netherlight Crucible by 50%
Aman’Thul’s Vision: Your spells and abilities have a chance to grant you 49 speed, Avoidance and Leech for 12 seconds