Rocket League Difference Between Cars - Choose the best vehicle!

rocket league difference between cars
Bartosh 26.06.2019 0

Choosing the car that is the best for you is very important matter in life. Some say, that if two people were checking each other before marriage as well as cars before buying them, there would be less divorces. So if you want your marriage with Rocket League long, peaceful and happy, check out this guide and drive your way to Grand Champion! Do you wonder what are the most popular Rocket League difference between cars?

 

 

Supersonic Acrobatic Rocket-Powered Battle-Cars

Rocket League was first released in 2008 under the name above. It’s available on PS4, Xbox, PC as well as Nintendo Switch. A game created by Psyonix offers something between Carmageddon and Pro Evolution Soccer. Since 2015 - known as Rocket League, we can see its pro scene growing beyond expectations. 

 

The goal of this game is to… well, score a goal. Match begins with a tip off in the middle of the pitch and then players are trying their best to put the ball in the opposing team’s net. Primarily it was simple as it gets - dribble or shoot the ball to score and defend your own net. Now after 11 years since its release such crazy things take place in game, that we can only ask ourselves: “How is that possible?”. 

 

how many cars are there in the rocket league?

Currently there are 10 basic battle-cars available for players. In the beginning you have four of them unlocked, rest of them becomes playable as the game progresses. These machines are:

  • Backfire,
  • Breakout,
  • Gizmo,
  • Hotshot,
  • Merc,
  • Octane,
  • Paladin,
  • Road Hog,
  • Venom,
  • X-devil.

 

They are based on categories called presets: Octane, Dominus, Hybrid, Plank, Breakout. Preset determines key factors in Rocket League car specification:

  • hitbox - one of the terms well known to all gamers. Hitbox is a shape used in video games for real-time collision detection. It’s determined by three values: length, width and height. Players awareness of his car hitbox is essential in order to know whether they will come into contact with the ball or the enemy or not,
  • turning radius - as it states, it’s a rate in which your car turns at normal speed and while boosted.

 

These are the two main factors that make every preset unique in Rocket League, so if anyone asked: 'Do Rocket League Cars handle differently?' or 'Do different cars in Rocket league have different hitboxes?', the answer will be: 'Yes'.

 

Sure, there are more bodies available in premium DLC, along with colors and many other ways of customization. Each vehicle shares attributes of one of types mentioned above. For specifics - you can find them all over the internet.

 

Other differences are definitely visual and subjective. For example if you jump from small vehicle to a big one, you will feel much slower. On the other hand, changing big, heavy car for a small one will give you impression of quickness and lightness despite of the fact, that they can have the exact same hitbox and speed!

Table below shows us every body matched to its preset.



Preset

Body

Octane

Backfire, Bone Shaker, DeLorean Time Machine, Gizmo, Grog, Marauder, Merc, Octane, Octane ZSR, Proteus, Road Hog, Road Hog XL, Scarab, Takumi, Takumi RX-T, Triton, Vulcan, Zippy

Breakout

Animus GP, Breakout, Breakout Type-S

Plank

Centio V17, Mantis, Paladin, Twin Mill III, ‘16 Batmobil

Dominus

'70 Dodge Charger R/T, Aftershock, Dominus, Dominus GT, Hotshot, Ice Charger, Masamune, Ripper, ‘89 Batmobil

Hybrid

'99 Nissan Skyline GT-R R34, Endo, Esper, Jäger 619 RS, Venom, X-Devil, X-Devil Mk2




Batmobiles

There are presets, hit boxes and stats...

And there are Batmobiles.

First there was one Batmobile, currently marked as ‘16. It was released somewhere around march 2016 in a Batman v Superman: Dawn of Justice DLC. In 2018 another version was introduced - the ‘89 Batmobile. 

They had unique size, speed, hitbox, turning radius and ground height. Currently they are brought back to one of default presets. ‘16 Batmobile is basically a Plank, while ‘89 Batmobile uses Dominus preset.

 

 

what are the best cars in Rocket League 2019 META

META stands for ‘most effective tactics available’. Pro players with their experience and knowledge achieved by thousands of hours playing Rocket League are defining META, using the data from the game, making calculations on which playstyles, cars, and tactics have the best value. There are lots of variables that count into defining what is META. Currently there are three main types of cars most popular on the Rocket League pitch surface. 

 

Octane

Basically a trademark of the whole game. Players start their careers with Octane and most of them stick to it forever. By now around 70% of competitive level community uses Octane and it had won most titles, so it’s easy to see which one has earned the most love. 

 

Pros

Cons

  • The highest hitbox, very effective in kick-offs and 50-50 situations
  • Short reach; flat cars can beat them in getting to the ball
  • Able to hold the ball higher from the ground during dribbling, making it easier to turn
  • lower turning radius in comparison to Dominus and Batmobile
  • The precise hitbox representation makes it easier for players to achieve more consistent touches on the ball
 
  • The widest customization possibilities
 




Dominus

The second most popular car in RL esports META. Although Octane still pretty much rules in this area, Dominus is picked more and more often. Some of pro players tend to switch to the Dominus. Reason being is that they're convinced Dominus can hit the ball harder than Octane. Also Dominus is a go-to choice for any sort of freestyle gameplay due to aerial capabilities.

 

Pros

Cons

  • Higher turning radius than Octane provides more control
  • Lower car silhouette makes it hard to win kick-offs and 50-50s with Octanes
  • The longer hitbox giving advantage in reaching the ball
  • Inaccurate front hitbox representation
  • The longer nose is better for flicks
 
  • The longer hitbox allows for easier blocking when goalkeeping
 
  • More powerful front-end hits than Octane
 



People all around Rocket League community are predicting flat cars revolution led by the Dominus. Octane being the most used car for so long on the pro scene made it easier for competition to figure out some counterplay. Players are more often dropping the all-around Octane and picking ‘Dom’ for its aerial potential, goalie advantage and possibility of subtle, mechanical outplays.

 

Batmobile

Some say that even though it's classified as a Plank it still has a bit of an individual hitbox. What's more, being long and wide gives them an ability to perform flick shots with insane power. Highest hitbox surface makes him a goalline powerhouse. Attack wins you games, defence wins you titles.

 

Pros

Cons

  • Greater turning radius than Octane
  • Low car silhouette makes it lose kick-offs and 50-50s to Octanes
  • Longer hit-box is better for reaching the ball while mid-air
  • You never know, when his hitbox or stats will change
  • Longer body excels at flicks
 
  • The biggest overall hitbox surface useful for goalkeeping
 

 

 

Vehicle choice

There is no golden rule in regards to this subject. Play whatever you like and what you find good for yourself. Pros are choosing Octane, but it doesn’t fit you? Play Plank. Dominus is META but you prefer Breakout? Go Breakout. Everybody should be aware of the fact that unless you are a professional player, able to play literally everything to its fullest potential, then a well trained vehicle driver is better than non practiced META abuser.

 

You should choose fun over season rank, everytime. Not worrying about rank is key to perfection. It helps you remain calm, focused, it unlocks full muscle memory and grants confidence. Fear of losing points will always hold you back.

No matter what mode you choose - solo queue or team with friends, it is still your personal matter which vehicle you’d like to choose.



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I hope we’ll see each other on the pitch!



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