EVE Online DeadSpace - Abyssal space
Upcoming EvE Online expansion, Into The Abyss, introduces a new player to the New Edens political scene, mysterious faction of Triglavians. Why have they been hidden from our sight for so many years? Unique quantum tech allowed Triglavians to hide in their "personalized" pockets of space and time and now, as CONCORD got a grasp on their tech, pilots can finally explore those hidden instances, bringing players new single-player content to enjoy.
Abyssal EVE Deadspace
Abyssal EVE Deadspace is a new type of instance in EvE that is focused around high-risk high-reward short sessions that forces players to make split-second decisions to survive. You will need to learn their ever-changing mechanics through trial and error. Abyssal EVE Online Deadspace instance lasts for 20 minutes and can be accessed anywhere in space. Once inside clock starts ticking, each sequence is divided into three pockets linked together with Triglavian gates that open once challenge of each pocket is completed, only last "room" contains exit from the sequence. If you won't make it out in 20 minutes the entire instance collapses with you in it.
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Abyssal Deadspace can be entered from anywhere in space using special filaments that, once obtained, can be activated from your cargo hold, upon entering players leave a trace that can be scanned down with combat probes. There are some restrictions: filaments can be only activated in a Cruiser, in a certain distance from a celestial and without any active aggro timers. The filament will display some basic information about what you can encounter inside so you can prepare better for the challenges ahead and indicate on the tier of the instance. There are a total of 5 tiers of Abyssal Deadspace and returning from lvl 4 or 5 will put a suspect status on your head.
Changes and new features
Once inside you will notice other limitations like no local chat, inability to warp, scan or deploy structures. Those sites are not like anything you have encountered in EvE so far, pockets are smaller and packed with debris and scenic effects. Various "weather" conditions affect ship modules and stats and structures deploying localized effects both beneficial and harmful making positioning extremely important when exploring those sites. You will also encounter a variety of drones, drifters and sleepers exploring those sites. Triglavian units have unique energy weapons that have their damage increase over time as long as you are in the range of their destructive beam so managing your distance is a top priority when fighting the collective.