Diablo 3 Monk Guide - Punch your way through darkness
Diablo III monk BUILD AND guide
Welcome to MMOAuctions guide to Monk class in Diablo 3. In this article, we have presented a simple build that will carry you through the early game content up to a Torment difficulty. You will be able to farm the endgame gear there. Whether you are new to the game or a bit more advanced in the Monk class, you can find useful information here, which will guide you on how to play your class. Below you can see Table of Contents to navigate through the topics that you are interested in quickly.
Table of Contents:
Monks are the Divine Warriors who believe that the force of attacks is based on the sheer will of the fighter. Their holy might allows them to use ancient mantras covering their bodies in mystical protecting powers. They are specialists when it comes to ancient medicine allowing them to cast healing abilities and to wrap their allies in supportive auras. With high Spiritual power, they can ascend in power to become extremely deadly weapons of righteousness.
Monks fight mainly using fists and knuckle-dusters to break bones of their enemies, but they also don't stay from staves and spears as they provide high balance much needed for their martial art combat stances. They are unbelievably agile and mobile, moving from one place to another in a blink of an eye. It allows them to find the most suitable positions on the battlefield and bring destruction upon the evil forces from the ground that they chosen to stand on. They are masters of the melee combat and their physical prowess that can be matched only by Barbarians. If you are willing to become a Monk, it's not you who will have to spend time praying. It is your enemies.
Monks are one of the most agile classes in the game with speed matched only by Demon Hunters. They can quickly move between packs, and escape from danger with one button is necessary. As for melee fighters, they will often be going for close-quarter combat with their enemies. Although this is dangerous at times, Monks are equipped with many tools to mitigate incoming harm and healing abilities that allow them to recover lost health rapidly. They can also use various playstyles and different builds, making them not only great for solo content but also the best supportive character for other roles.
The main goal of the build is to apply as many Exploding Palm debuffs as possible and detonate them using other skills. On lower health enemies you will do that by using your Fists of Thunder along with Sweeping Wind ability, but on Elites and Rares Lashing Tail Kick will be there to provide higher DPS output needed for the explosion.
On the other hand, Dashing Strike will give you enough mobility to move between packs freely and to escape the danger if necessary. Mantra of Healing will also be there to provide you with enough defense to survive face to face with enemies. Although this build requires a tremendous amount of Spirit resource, you will also have many generators to supplement the usage of your active abilities.
Skills and Runes
Fists of Thunder with Quickening - Your main Spirit generator, which is the melee ability.
Lashing Tail Kick with Vulture Claw Kick - Main spender with Fire element Rune.
Sweeping Wind with Inner Storm - Area of Effect damaging aura that surrounds you and allows you to generate additional Spirit.
Dashing Strike with Way of the Falling Star - Quick gap closer with movement speed bonus.
Exploding Palm with Shocking Grasp - Another spender which happens to be Damage over Time ability.
Mantra of Healing with Circular Breathing - Cheap shielding and healing ability that add some survivability to the build.
Your primary Spirit generator of the build is the Fists of Thunder ability that you can boost with Thunderclap Rune as soon as level 6 until you unlock the Quickening at 46. Although this Rune does not provide as much DPS as the first one, it will help you considerably in resource generation. You will need a lot of Spirit for your other active abilities, and this will be the best way to gather it.
Lashing Tail Kick is the first spender that you unlock as a Monk and the most efficient one as well. By taking Vulture Claw Kick rune, you will be able to expand its DPS potential to a higher tier, and this will also unlock the ability to combine its benefits with Cindercoat legendary, which we have described later on in this guide. Since your desired Rune can be taken as soon as you hit level 7, you can enjoy great amounts of this build potential very early in the game.
Sweeping Wind is a helpful Area of Effect ability that surrounds your character with a damaging zone for as long as you stay in combat. It teaches you the dynamic of playing in constant pressure against your enemies and makes you always try to push forward. It is an especially good thing for new players who will quickly learn that faster movement in this game means better farming and quicker leveling. Since your desirable Rune in the form of Inner Storm unlocks at level 46, you will have plenty of time to see how other Runes work.
Since, as we previously mentioned, movement is the key to victory, you want to equip your character into the best possible gap closer. Dashing Strike can be taken at level 9, and its rune Way of the Falling Star at 15. It'll give you possibly the best way to join and leave the combat in Diablo 3. Since this combination is so good, you will want to stick with it, probably for every situation that you will come across.
Exploding Palm is your second spender in the build, which means that your character will be very thirsty for Spirit. Both abilities require vast amounts of your primary resource, which means that you will have to put a lot of effort into managing when to use which one. Exploding Palm is a 9-second Damage over Time ability, which creates Area of Effect explosion if your target dies within this time. It means that you want to apply it and use other abilities to make it explode whenever possible. For a Rune, you want to take a Shocking Grasp, which will apply this ability to the second enemy making it twice as efficient.
For your Mantra choice, you will be taking the Mantra of Healing with Circular Breathing Rune to gain additional passive Spirit Regeneration that requires little to no attention. On top of that, this will help you with survivability, which you will need a lot as a melee fighter.
Exalted Soul increases Spirit resource maximum amount by 50 and its regeneration by 4 per second. Resource management is the key to be successful with every class - especially early in the game. This bonus will help you throw your abilities more frequently, which will result in better DPS and overall more enjoyable experience while playing Monk class.
Chant of Resonance reduces the cost of your Mantra of Healing ability by 50% and recovers 4 Spirit every second while it is active. Just another way to save up some resources and generate lost ones rapidly.
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Harmony makes 40% of single element resistances from your items to be counted as resistances to all elements. A decent passive ability to increase survivability by quite a lot.
Momentum increases damage done by 20% for 6 seconds after moving 25 yards. Since you have Dashing Strike to move around the field quickly, this bonus will be active very often. A great way to boost your damage and increase the tempo of gameplay - pressuring you always to push forward.
On your journey through the Sanctuary, you will come across thousands of different items. Not all of them will be useful, and sometimes it is hard to determine whether a new weapon is better than the old one or if the defensive bonuses of your new pants are more valuable than offensive ones of your current ones. It especially applies to new players who aren't experienced enough to compare two items on their own. Below we have put a simple statistic priority list, which will help you in that matter.
Helmet - Dexterity > Socket > Crit Chance > Vitality
Bracers - Dexterity > Crit Chance > Elemental Damage > Vitality
Pants - Dexterity> Sockets > Vitality > All Resistance
Rings - Socket > Crit Chance > Crit Damage > Dexterity
Shoulders - Dexterity > Vitality > All Resistance > Area Damage
Gloves - Dexterity > Crit Chance > Crit Damage > Vitality
Boots - Dexterity > Movement Speed > Vitality > Skill Damage
Weapons - Weapon Damage > Dexterity > Sockets > %Damage
Chest - Dexterity > Sockets > Vitality > All Resistance
Belt - Dexterity > Vitality > All Resistance> %Life
Amulet - Socket > Crit Chance > Crit Damage > Elemental Damage > Dexterity
Off-hand - Dexterity > Crit Chance > Attack Speed > Skill Damage > Vitality
Both, your armor and weapons, should have the highest tier of emerald in its every free slot to provide Crit Damage and Dexterity bonuses. To improve the cooldown reduction, you want to put Flawless Diamond in your helmet. If you have a suitable piece of jewelry with great Crit stats and a socket, you can start thinking about legendary gems. During the leveling stage and before the endgame content, you want to focus on gems like Wreath of Lightning, Pain Enhancer, and Gem of Efficacious Toxin, but they will become less viable later on. Better choices will be the Bane of the Trapped, Bane of the Stricken, and Enforcer, which is used for builds based on Mystic Ally ability. Make sure to equip those gems as soon as you find them.
You will find many Legendary pieces during your gameplay, but not all of them synergize well with your build. Below are some of the examples of items from which you can benefit the most early on.
Ring of Royal Grandeur - A single most useful legendary in the game for early Torment difficulty. This ring lowers the number of items needed to benefit from the set bonus by 1. If you need six pieces equipped to get a bonus, with this ring you will need only 5. You want to get this ring as soon as possible to enjoy higher set benefits as quickly as possible. Sometimes getting the last component that would fill your item combination might be troublesome, and this is where this ring shines as the best Legendary item.
Reaper's Wraps - One of the Legendary items that you can get very early on. This item drops from Malthael boss on every difficulty so you will be able to farm it easily. Reaper's Wraps provide a 25~30% resource regeneration on Health Globe pickup. It might seem insignificant, but this will boost your damage by quite a lot - especially early in the game when Health Globes aren't as useful, and you don't focus on picking them up as often. You want to have as many ways to regenerate your resources since the more Spirit you have, the more you can spend on damage dealing.
Pride's Fall - Reduces the resource cost of abilities by 30% upon not taking damage for 5 seconds. It might seem insignificant on Monk who fights on the close range, but don't get fooled by that. You will move between packs a lot, and saving up some of the Spirit is always desired.
Raiment of a Thousand Storms set - will be your go-to item composition in early Torment. You want to complete is as soon as possible. It is a great set that focuses on improving the Dashing Strike mechanic and damage. After getting every piece of this set, your damage will skyrocket, and you will be able to enjoy endgame to its fullest potential. If you are playing on hardcore mode pick Uliana set for its passive stat.
Cindercoat - Since you can turn some of your abilities to base on the Fire damage, your synergy with this item can exist. Although it is not a priority by any means, Cindercoat can be a good alternative before getting endgame sets.
Lefebvre's Soliloquy - If you get your hands on this item, make sure to include Cyclone Strike on your build. It reduces all damage taken by up to 50% for 5 seconds after using this ability. It is probably one of the best defensive Legendaries in the game and almost a must-have for Hardcore Monks.
Depth Diggers - Greatly improves the damage of your resource generator - overall useful DPS improving item.
In the Core section of paragon points, you should focus on getting a 25% Movement Speed cap as soon as possible. It will help you during farming, leveling, and pretty much every activity in the game. Your next goal will be to improve Dexterity. Increasing maximum Wrath might also be an option. The remaining points should go to Vitality. For Offence, you want to focus on Crit Damage, Crit Chance, Cooldown Reduction, and Attack Speed. For Defence All Resistance will be the most important as you won't benefit from armor as much much - this should be your second choice. Life% and Life Regeneration are for unspent points. In the Utility section, Resource Cost Reduction is crucial as it will significantly lower the Wrath spent on your abilities. Arena Damage will also help you by increasing the AoE of your skills. Life on Hit and Gold Find is not as essential but can be taken later on.
In the end, as you can see Monk is a powerful master of Spirit who can gain levels through deadly punches and crippling spells. Our build has provided you with stat priorities, recommended gear, crafting tips, battle plan and more so you will be able to battle a wave of enemies faster than ever with fresh accounts on season 19, 20 and so on. This build will be viable for any future seasons patch unless Blizzard nerfs it to the ground which we doubt that can happen. Follow our articles to reach level 70 in no time.
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Frequently Asked Questions (FAQ)
What's the strongest character in Diablo 3?
Classes are quite balanced, but the fastest farmers are Demon Hunters and Monks.
Can Monks use weapons in Diablo 3?
Yes. They can use Fist Weapons, Staves, Polearms, and Spears.
What is ZDPS Monk?
It's Monk build that stacks cooldown reduction to make him immortal at the cost of all offensive abilities. It's basically a Zero DPS Monk.
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